Version 1.1 of Age of Chivalry was released yesterday. New features, or changes includes, but are not limited to:
Quote:
1.1 Changes include:
- Decapitation (per MANY requests. So...Yes, we're serious!)
- Revamped health and armor system
- Significant class balance changes (all the weapons damages and speeds have been redone)
- Improved hitbox detection to increase accuracy and minimize previous confusion
- Improved archery and projectile collision detection (Archers can now “snipe” headshots for extra damage)
- Improved objective mechanics to promote team-play more effectively (got rid of objective “rushing”)
- Hold shield Blocking (yes it is balanced!)
- Fully implemented spectator support
- Clan Support added including HLTV and warm-up mode (Clan-based play in Age of Chivalry is something you absolutely must try, teamwork makes this game shine)
- Oil pots and Catapult kills now count for the player as kills and not as suicides
- Improved animation sync with actual weapon traces
- Brand new weapons including the much anticipated Warhammer.
- A complete sound overhaul to make things more intense (new sounds, updated sounds)
- A completely incomprehensible number of bugfixes and tweaks
- Improved Bot AI so they are now more of a challenge to player and move towards objectives
- 2 new game modes:
- 1v1 dueling (A win awards your team with a point, 10 points wins a map)
- Team Deathmatch (All-out mayhem, first team to 100 kills wins)
- 5 New Maps Including:
-Tombs (small Team Deathmatch style map)
- Tournament (1v1 dueling map)
- Battleground (open plain battle)
- Death Valley (Large bleak valley – Team Deathmatch style map)
- The Siege (Assault on a fortress on a huge snowy peak to rescue the prince)